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Sound Design & Sync Editing for Animated Gameplay Sequence

A university project focused entirely on sound design for gameplay.
Designed and synced all sound effects — including footsteps, gunfire, rockets, explosions, punch impacts, and character voice exclamations — to a 2D side-scroller animation.
Explored timing precision, spatial variation, and frequency layering to create a cohesive, energetic soundscape without music.
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Pirate on the Dock – Footsteps & Foley Sound Design

A short animation brought to life through detailed Foley and vocal performance. Every sound was carefully chosen, edited, and synced frame-accurately to create a believable and immersive scene.
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