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Sound Design & Sync Editing for Animated Gameplay Sequence

Sound Design · Gameplay Sync

Overview
A complete sound-design pass for a 2D action sequence, built entirely without music.

Role & Tools
Sound designer · Foley editor · Sync editor · Footsteps · Weapons · Impacts · Character vocals

Outcome
A precise, energetic soundscape with clear spatial variation and layered frequency detail that supports every movement and on-screen action.

Pirate on the Dock – Footsteps & Foley Sound Design

Foley · Animation Sync

Overview
A focused Foley and vocal-performance pass for a short animated scene.

Role & Tools
Foley artist · Sound editor · Vocal performance · Frame-accurate synchronization

Outcome
A believable, immersive sequence in which movement, character, and environment feel physically grounded.

UI Sound Design - Interactive Menu Prototype

Sound Design · UI Audio

Overview
A silent interface prototype redesigned with custom interaction sounds and a musical ambient layer.

Role & Tools
Sound designer · Composer · Sync editor · Logic Pro

Outcome
Clear tactile feedback and a cohesive sonic atmosphere that make each interaction feel responsive and immersive.

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