Musical Intervals – Ear Training
Overview
Musical Intervals – Ear Training is an iOS app I designed and developed to help users strengthen their ability to recognize musical intervals through focused listening practice. Built in Unity using C#, the app combines music theory, ear training, and interactive design in a practical tool for musicians, students, and teachers.
The project reflects both my background as a musician and my growing work in interactive development, with an emphasis on clarity, responsiveness, and musical usefulness.
Concept
The goal of the app was to create a simple and effective way to practice interval recognition in a format that feels immediate, engaging, and musically relevant.
Rather than presenting ear training as a static academic exercise, I wanted the experience to feel interactive and motivating, with fast feedback, clear visual design, and multiple listening modes that challenge the ear in different ways.
Features
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Recognition of common musical intervals
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Multiple playback modes, including ascending, descending, and harmonic
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Score-based gameplay and timed practice
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Clean and accessible user interface
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Progressive challenge for developing a stronger musical ear
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iOS release as a finished, real-world application
What I Did
For this project, I was responsible for the full concept and development process, including:
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Designing the app concept and user experience
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Planning the ear-training structure and interval logic
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Developing the app in Unity with C#
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Implementing the audio behavior and response system
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Refining the interface for clarity and ease of use
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Testing and preparing the app for release on iOS
Why This Project Matters
This project is important to me because it sits at the intersection of several areas of my work:
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Musicianship — it is rooted in listening, pitch recognition, and practical ear training
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Pedagogy — it reflects my interest in creating useful tools for musical learning
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Interactive development — it demonstrates hands-on work in Unity and C#
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Product completion — it is not just a concept, but a finished app released for real users
It also represents an expansion of my creative practice beyond linear composition into interactive systems and digital tools.
Tools Used
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Unity
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C#
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iOS / App Store deployment
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Music theory and ear-training design
Focus of the Design
A major part of the project was making the app feel musically useful while also remaining intuitive and engaging.
I paid particular attention to:
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immediate user feedback
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simplicity of interaction
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musical clarity in the listening exercises
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balancing educational function with a game-like structure
Outcome
Musical Intervals – Ear Training stands as a portfolio piece that demonstrates my ability to bring together music, technology, and user-centered thinking in a finished interactive product.
It shows not only my foundation in music, but also my ability to design and build practical tools that respond to real musical needs.
