Composer and sound designer based in Montreal, specializing in music for film, games, and visual media.
My work focuses on creating narrative-driven music that supports emotion, pacing, and atmosphere. I’m particularly interested in the relationship between sound and image—how music can shape perception, guide attention, and enhance the emotional impact of a scene.
I compose across a range of styles, from minimal and intimate textures to cinematic and orchestral soundscapes, always with an emphasis on clarity, intention, and storytelling.
In addition to composition, I design and implement interactive music systems using tools such as Wwise and Unity, allowing music to respond dynamically to player actions and evolving environments.
With a background that combines musical training, production, and technical implementation, I approach projects from both a creative and systems-oriented perspective—bridging artistic intent with practical execution.
Driven by a curiosity for how sound and music interact with image and movement, I explore how timing, texture, and silence can shape an experience. I am also particularly drawn to projects where music plays a central role in storytelling.
Tools & Skills
DAW & Production
Logic Pro, Native Instruments Komplete, Spitfire Audio, UAD, iZotope
Game Audio & Implementation
Wwise, Unity (interactive music systems), C# (foundations for audio integration)
Composition
Orchestral, hybrid, electronic, narrative scoring
Sound Design
Foley, synthesis, cinematic sound design
Additional
MIDI programming, mixing, audio production workflows
