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Music with narrative purpose. Sound with technical depth.

I create narrative-driven music and sound for film, games, and interactive experiences—work shaped by emotion, atmosphere, and precise storytelling.

My practice moves between composition, sound design, and technical implementation. From intimate textures to orchestral and electronic scores, I build sound worlds that support the image and respond naturally to the player.

Alongside linear scoring, I design interactive systems in Wwise and Unity and develop music-focused iOS tools, bringing creative direction and practical execution into one process.

Expertise

CREATIVE STRENGTHS
Narrative composition · Interactive music · Cinematic sound design · Audio direction

TECHNICAL TOOLKIT
Wwise · Unity · C# · Logic Pro · Native Instruments Komplete · Spitfire Audio · UAD · iZotope

Interactive Development

​Designed and developed Musical Intervals – Ear Training, an iOS app focused on interval recognition and musical listening skills, built in Unity (C#).

Follow my sound design work on Instagram, where I share short-form experiments, foley techniques, and creative audio studies.

  • Conception Sonore
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