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Composer and sound designer based in Montreal, specializing in music for film, games, and visual media.

My work focuses on creating narrative-driven music that supports emotion, pacing, and atmosphere. I’m particularly interested in the relationship between sound and image—how music can shape perception, guide attention, and enhance the emotional impact of a scene.

 

I compose across a range of styles, from minimal and intimate textures to cinematic and orchestral soundscapes, always with an emphasis on clarity, intention, and storytelling.

In addition to composition, I design and implement interactive music systems using tools such as Wwise and Unity, allowing music to respond dynamically to player actions and evolving environments.

 

With a background that combines musical training, production, and technical implementation, I approach projects from both a creative and systems-oriented perspective—bridging artistic intent with practical execution.

Driven by a curiosity for how sound and music interact with image and movement, I explore how timing, texture, and silence can shape an experience. I am also particularly drawn to projects where music plays a central role in storytelling.

Tools & Skills

DAW & Production

Logic Pro, Native Instruments Komplete, Spitfire Audio, UAD, iZotope

 

Game Audio & Implementation

Wwise, Unity (interactive music systems), C# (foundations for audio integration)

 

Composition

Orchestral, hybrid, electronic, narrative scoring

 

Sound Design

Foley, synthesis, cinematic sound design

 

Additional

MIDI programming, mixing, audio production workflows

Interactive Development

Designed and developed Musical Intervals – Ear Training, an iOS app focused on interval recognition and musical listening skills, built in Unity (C#).

Follow my sound design work on Instagram, where I share short-form experiments, foley techniques, and creative audio studies.

  • Conception Sonore
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