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UI Sound Design - Interactive Menu Prototype

This UI prototype originally had no sound. I imported the video into Logic Pro, designed and synced custom sound effects for each button interaction, and created a musical ambient soundscape to tie the interface together. The result adds tactile feedback and atmosphere, transforming a silent interface into an immersive user experience.
Interactive Music World
This interactive audio environment was designed to showcase dynamic sound implementation in a 3D space using Unity and Wwise. Four sound-emitting objects are arranged in a quadrant, each producing a distinct texture and a unique musical note that together form a cohesive chord. As the player moves through the environment, proximity-based RTPCs control volume and tonal blending, allowing individual notes to emerge or fade naturally depending on distance. The result is a seamless, evolving harmony that changes as the player explores—isolating single elements when approaching one object and revealing the full chord when standing at the center of the quadrant. This project demonstrates spatial mixing, parameter control, and interactive composition techniques used in modern game audio.
Cube Demo (Victory)
This project is based on the Cube Game Demo from the Wwise “Learn” series. The original demo included pre-existing music and sound effects, but I completely replaced the music and redesigned about 80% of the sound elements.
All audio was mixed and implemented directly within Wwise, showcasing adaptive transitions, layered ambience, and responsive sound design integrated into gameplay.
Two versions are included:
1️⃣ Full Gameplay to Victory — complete playthrough with my custom music and sound design.
2️⃣ Defeat Sequence — a shorter clip demonstrating how the audio reacts when the player is defeated.
Cube Demo (Defeat)
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